UI Engineer | Unity 6 + UI Toolkit | Remote (USA) | $120,000 – $130,000 + Benefits

White Bay · Australia · Full time
+60d ago

UI Engineer | Unity 6 + UI Toolkit | Remote (USA) | $120,000 – $130,000 + Benefits

KEY POINTS WE FOUND
  • Design and implement responsive user interfaces for military simulation training modules.
  • Collaborate with cross-functional teams to optimise UI performance and user experience.
  • Establish best practices for UI development within the engineering team.

UI Engineer | Unity 6 + UI Toolkit | Remote (USA) | $120,000 – $130,000 + Benefits

The Company

This is a cutting-edge VR training company, blending hyper-realistic software with custom hardware to create fully immersive military simulations. Their tech is actively used by Navy SEALs, the Air Force, and Marine Special Forces to sharpen decision-making, improve reaction time, and prepare for the chaos of real-world combat. Backed by major investment and long-term military contracts, they’re financially rock-solid with a stable, mission-critical pipeline — delivering next-gen training that saves lives before boots ever hit the ground.

The Role

They’re looking for a UI Engineer with Unity 6 chops to help architect and implement sophisticated, responsive user interfaces across training modules. It’s about designing HUDs, dashboards, and interfaces that feel intuitive, immersive, and frictionless in high-stakes simulation environments. You’ll work closely with artists, designers, engineers, and UX leads to bring complex UI/UX to life using Unity’s UI Toolkit, UGUI, and prefabs. If you’ve got an eye for clean layout, love a modular prefab system, and know how to keep your UI performant and scalable, this is your spot.

Responsibilities:

  • Build and maintain scalable UI components using Unity 6, UI Toolkit, and UGUI
  • Develop prefabs and modular UI systems for repeated use across multiple simulation environments
  • Collaborate with UX designers and graphic artists to translate wireframes and visual comps into pixel-perfect, interactive UI
  • Optimize UI performance for hardware-constrained environments and high frame-rate requirements
  • Debug, test, and fine-tune UI interactions, animations, and behaviors across builds
  • Work within Unity’s Addressables system for modular content delivery and asset management
  • Participate in regular design and code reviews, and contribute to UI feature planning
  • Collaborate cross-functionally with audio, gameplay, and hardware teams to integrate UI within the broader system architecture
  • Help establish and enforce UI development best practices across the engineering team

Requirements:

  • Professional experience working in Unity (preferably Unity 6)
  • 3-5 years of development experience with a focus on UI development
  • Strong knowledge of UI Toolkit, UGUI, prefabs, and Unity animation systems
  • An eye for art and design
  • Comfortable working in a remote environment
  • Experience across AAA or Indie PC/console gaming
  • Interest in the MilSim, tactical, or defense simulation space

Nice to Haves:

  • Background in graphic design with a supporting portfolio
  • Familiarity with Addressables, Plastic SCM, and Azure DevOps workflows
  • Audio engineering experience or interest in immersive audio design

Why Apply

This is your chance to build user interfaces for something that actually matters. This is military-grade, simulation-obsessed, high-performance engineering work, and they need someone who cares about the details. If you’ve been working in Unity and craving a challenge beyond the indie loop or AAA grind, send through an application. Real systems. Real users. Real stakes.

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Skills

0 of 14 matched
Art and design senseCollaborative developmentDebugging and testing uiPrefabsRemote work adaptabilityTeam collaborationUguiUi performance optimisationUi scalabilityUi toolkitUnity 6Unity addressables systemUnity animation systemsWireframing and visual translation

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